In traditional Chinese legend, there is a bridge called How Bridge, linking the world of life and death. Every dead soul crosses the bridge, and many souls linger by the bridge.
In this story I’m using the tone of a native to tell someone from somewhere else what’s here.Red event means something that deserves to be celebrated like getting married, getting rich, starting a business. White matter means something very sad like a death or an accident.
In recent years, a lot of games with Chinese horror elements have emerged. These works are usually based on traditional Chinese folk tales. These horror games often feature supernatural events that do not exist in real life, and they do not only rely on gore and horror to win, but also take advantage of the natural associations that Chinese people have with certain things to create an atmosphere of terror. I have always firmly believed that it is a superb means to make the audience “think about extreme fear actively” in horror art works. Physiological tension are only temporary, such as seeing a statue with scary makeup in a haunted house. Psychological fear, especially fear of human nature, can last a long time. Overall, the game is a good form of presentation to highlight the horror elements, just like Kunttu and Sanja(2008, p.10) said, “Video games have become a popular way of expressing horror. They have much more of an impact to scare the audience, because the responsibility and the pressure of the characters safety has been put on the players shoulders.” So, It’s essential for a good story to be smooth and deep.
With the development of modern technology, the barriers to making games have been lowered, and indie games are often the choice of many game creators. In the year of 2020, a Chinese national game named Strange Chronicles of Hong Kong has refreshed many people’s cognition of traditional Chinese horror games. The game is very innovative in its pseudo-documentary format: through the footage of the webmaster, players can immerse themselves in the role and thus quickly feel the tense atmosphere of the game. The main plot of the game story is pieced together by seemingly unrelated but actually hidden related urban legends, and the player’s main task is to connect the complete plot through experiences and clues. The perspective used in horror games is usually well thought out, unlike most other video game genres, horror games are identified by theme, not by style of play. Consequently, the survival horror genre is home to a wide range of styles, including first-person games, third-person games, action oriented games, puzzle games, and even text-based games (Christ Pruett 2010). The “Fireworks” that I want to discuss in this article is also a game similar to Strange Chronicles of Hong Kong.
The story of the game “Fireworks” will be like reading a Chinese novel of strange stories, the whole game is centered around a tragic case of the Tian family’s death. After entering the game, the player will be brought into the perspective of the investigator, to find clues to solve the case. Players join the node is found in the important role of Zhao Xiaojuan hanged herself, while the daughter and in-laws were poisoned to death. As in many similar novels or movies, the game is set in small mountain towns in China, which usually have a long history and are scientifically backward, and many creepy and superstitious things happen, and this story is no exception. The player’s experience is also deeply enhanced by the dim visuals and scary music to find clues. Finally, the player, like a real police officer, in the game’s advancement, the player traced the game to the youngest son of the Tian family seizures, while the parents are superstitious unnatural folk remedies thus delaying the best rescue time for their son, resulting in his death. The loss of loved ones of the family to vent their anger on the innocent doctor, and even go so far as to let the daughter-in-law pretend to borrow the body to threaten the doctor, and finally unbearable by the people around. In the end, the family chose to hang themselves because of the humiliation of the people around them. Players will find that seemingly unrelated characters are actually intertwined, all sorts of ridiculous and sad things eventually led to the tragedy.
As mentioned above, the Fireworks, a typical game based on Chinese folklore, is not full of horror and gore to give the player physical terror, but more like the use of some feudal and superstitious elements often used in modern literary novels and films to create a frightening atmosphere and thus give the player a psychological shiver. Most of these superstitious elements have a common origin – kinship. This deep-rooted view of kinship is usually found throughout many traditional Chinese novels, as in the game where Zhao Xiaojuan pays a huge price to save her daughter, causing a tragic loss of life, and the parents try to bring their child back from the dead against all odds. What’s more, to create the ultimate in horror, the creators will choose plots that are combined with bizarre and horrific rituals, such as ghostly weddings or funerals, to push the audience’s psychological limits. This is because the most vulnerable side of people’s hearts is touched when family-centred ideologies collide with the destruction and desecration of primitive kinship. Just like Jens and Clasen(2019, p.122) have both shown that while horror games thereby instil negative emotion, they also entice players with stimulating challenges of fearful coping. Players who brave these challenges expand their emotional and behavioral repertoire and experience a sense of mastery, explaining the genre’s paradoxical appeal.
Compared to Japanese horror, the concept and rules have a more profound influence on horror games with Chinese elements. The early Japanese terror was influenced by Shinto and originally emphasized the reincarnation of good and evil results. Then, under the impact of western culture and its own national conditions, Japan had a period of reflection on its own terror culture in the last century. In the Ring and the Grudge, evil and terror become less logical and just pure evil. For most horror games, the tight narrative logic and the particular art form and perspective on which they are based will be an important part, in fact, they are what will give players the chills in “Fireworks”. If you go to play this game in person, you’ll definitely feel amazed by the game creator’s setup that makes you shudder just through the colors. The entire game is painted in advanced grey tones, which reflects the producer’s unique painting style while rendering the overall atmosphere. Turquoise is used for a large part of the overall picture of the game. The cool color in the game makes players lower their emotions and get closer to the atmosphere of the game. In the atmosphere of cold colors, the sudden flash of red is more prominent and makes people pay attention. In the game, the street lamps also send out red warning signals to remind players to be alert when danger approaches. It would appear that the creator has chosen the colors with great care. Color is an inseparable part of our everyday lives and its presence is evident in everything that we perceive. It is widely recognized that colors have also a strong impact on our emotions and feelings (Hem phill, 1996; Lang, 1993; Mahnke, 1996). Furthermore, The game’s use of a closed perspective also enhances the role of color, for example, when facing the game’s NPCs from the protagonist’s point of view, the foreground is obscured in the middle, and with many views obscured, it forces the player to complement the overall picture with existing information, creating color associations that also enhance the player’s immersion. Color association is a great form of artistic expression, Kawamoto and Soen(1993, p.265) said that in addition to cross-cultural studies and investigation to reasons for color associations, future work might also utilize rating scales for color associations, such as “beautiful-ugly”, “warm – cold”, etc. that have been studied. With the above artistic expressions, it will create more interest in players who are exposed to this style of painting for the first time.
Back to the game itself, it is filled with a lot of elements of folklore, which makes the core of horror seem more diverse and rich in the Chinese cultural background. Players through the sense of exaggerated and bizarre events (occasionally the reality of what happens will be even more incredible), deformed emotions, saddening ending, can experience the fate of the litigation and praise of the feelings, which also makes the horror game to remove the characteristics of the curiosity hunt and its own set of highlights, but also has a certain educational significance, which is “fireworks “this game gives me the greatest insight. At the end of the story, when all the dust has settled, I was not frightened, but moved by the moving story itself. This makes me feel that this game is not just a horror game only, but a work of art that allows players to immerse themselves in it, to measure themselves and thus be deeply moved.
Bibliography
Kawamoto, N., & Soen, T. (1993). Objective evaluation of color design II. Color Research and Application.4(2): 260-266.
Kunttu,K,& Sanja, (2018). Creation of Concept art for a horror game. Game design.63(5): 8-11.
Hem phill, M. (1996). A note on adults’ color-emotion associations. Journal of Genetic Psychology.157(7): 275-281.
Christ Pruett. (2010). The Anthropology of Fear: Learning About Japan Through Horror Game. Journal of Education, Community and Values.3 (10):3-6.
Jens,K,& Clasen,(2019)Threat simulation in virtual limbo: An evolutionary approach to horror video games. Mathias Journal of Gaming & Virtual Worlds.342(4):119-138.
The whale girl My design concept is a whale girl who sings and searches for her companions until she dies. Her body slowly fades away and she never gives up her dream of finding her companions. Source of inspiration: Before, I visited the Natural Museum of London with my friends. In the center of the museum, a huge whale skeleton caught my attention. The skeleton of the whale opened its mouth in the air as if singing, and I was deeply attracted by it. After going home, I went to watch a lot of documentaries about whales, which told that whales would sing in the sea with their companions, and would jump in the sea and set off countless waves. I think the image of the whale jumping out of the water is very beautiful! But as ships have taken to sea in recent years, the number of whales in the sea has dwindled, from a group to a single whale. Therefore, I want to complete my 3D character design with the image of a whale that uses singing to find companions. Enrich my design inspiration: The top of the whale has an air vent that blows bubbles in the water, so I applied it to the top of my character design. I want the expression to be in the form of singing, singing with my head up. In the waist of the girl is the whale bone, I think the lung bone of the whale is very similar to the harp, so I used it in the character design to let the girl touch the harp and sing, which will make the character more vivid. I like the tail of the whale very much, the curve is very beautiful, so I made the tail of the whale slightly upturned in the character design. Color selection: Loneliness and melancholy are blue. Whales are blue in the deep sea. The belly of the whale is white, so I also used a lot of white in the design of the skin. I used silver for whale skeletons and accessories to visually feel the freezing cold of the sea. In character design, I mostly use cool colors, with blue, white and silver dominating everything. From the overall presentation of lonely feelings, coupled with pale face and melancholy expression to make the characters more close to the emotion. Difficulties encountered in design: The process of trying 3D modeling is very long and complicated. Unlike plane painting, modeling only needs to depict one surface carefully to achieve the goal. Modeling needs to improve the work from all aspects, so I cannot find problems well in the modeling process. However, through constant trial and improvement of character design, I still like the final presentation. After the completion of modeling, their own appreciation of the time also had a great sense of satisfaction.
inspiration The inspiration for this animation design is my little brother and my cat. I have a cat who has been with me for five years and a little brother who is seven years old. My little brother is very fond of my cat and always holds him in his arms and whispers to him. Whenever I meet my little brother and my cat whispering, he always hides from me, like guarding their little secret. My cat loves my little brother. We have been living together since he was born. When my little brother was a little child, they grew up together and my cat became a member of my family! My little brother often asks my cat to call him brother, and my cat likes to follow my little brother and wonder what he is doing every time. Now a boy and a cat have become inseparable friends, and I am very happy that they can get along so well! However, a five-year-old cat is already a very mature cat when translated into human age. When I heard the teacher playing this audio in class, I immediately thought of them. So I wanted to draw a picture of my little brother and my cat! I think maybe this is how my little brother and my cat spend time together. Animation reference I refer to one of my favorite animations The Garden Wall, whose color background is very attractive to me. The expressions of the animated characters are also very rich, which has always attracted me to see several times. Animation character design Because the two cartoon characters both have the reference prototype in my mind, I designed the little boy’s personality enthusiasm and his hat, clothes and shoes in red, and the cartoon character has a cute temperament with many strange expressions. And the cat’s character design, square face and relatively round eyebrows, I think very suitable for its mature personality. The background design I designed their background as a small corner of the room only belonging to the two of them. The yellow background wall and light blue carpet put my brother and other toys to make the whole picture more complete. Because my little brother likes to pile his toys in a small corner, and he often introduces to me how different his toys are. Therefore, WHEN designing the background, I also integrate other toys collected by him. Color choices I think a warm picture needs a lot of warm colors to set off the atmosphere, so I used a lot of yellow, red and orange in the picture. The warm tones make the whole boy and cat atmosphere more harmonious. I design both the boy’s clothes and the cat’s tie in red, which gives people a warm feeling and makes the picture more harmonious under the same color. Difficulties encountered in the design This is my first living voice animation, which is much harder than I expected. At first, I thought that all the voices could be matched as long as the animation characters moved their mouths. However, I made a mistake and some mouth shapes were different from the size of the mouth cards, which led to the need to redraw all the mouth shapes in the first half of my drawing. I held a mirror in front of me and wrote down the size of my mouth on a piece of paper as I spoke. The process of recording the mouth shape is very long, and more time is needed for repeated confirmation of the voice in a short period of more than ten seconds. Not only is living voice difficult, but you also have to pay attention to the pauses when the characters speak after matching their animation with sound. After this lip-synching animation practice, I will pay more attention to the changes of facial expressions brought by mouth movements during pronunciation in the future, and improve my depiction of the details of the characters’ facial expressions.